Healing Cards

Anna! Look, it seems like these guys are really taking this stuff super seriously. That Alex guy said he wanted to get all of the “Smart” people to help them destroy this comet thing. Weird that he didn’t want to include me. Fine though! We just won’t help them then. You, Me, and Peter….


“Don’t count me in on this”


Oh, sorry Peter… Then it’s just you and me Anna! We’ll take down this thing with our own team. For them not to want you Anna, they must not know you’re a healer. Some people may be afraid to put a healer on their team, but in the middle of a battle they’re great to have.

At the start of a fight, I can see the problem. How can you heal anyone if you haven’t even taken a hit?! It just wouldn’t make sense. You need to have some kind of bruise to heal it. Even though Peter isn’t too interested…I think I’ll fight with him first, and keep you as a backup! That way when Peter is grasping onto dear life-




Shhhh I’m trying to talk to Anna… When Peter is almost dead, you can jump in and start throwing out some of your healing skills! You really wouldn’t be able to help him if he’s super close to death, but when he has a few more hits left in him, that’s when it would be best for you to heal him. Either that, or he dies and then you just heal me!

Although, there are some other cool people they have on their team. I heard some of their guys can “absorb” health from people. Kind of like a Vampire! If they have someone like that, it’s probably safe to say they’ll be using them a lot. But I’m happy we have you, because you can heal some of our strongest guys if you need to… while their Vampire people can only take the health for themselves.


Well Peter, I think it’s about time you stop fighting it! You, Anna, and I have a lot of to do if we’re going to prove ourselves to the others. We may look sillier than them, but we pack a powerful punch!

Deck Building Tips

Geez, the animator is writing my text again! Ew he’s being so self-aware. This is why he’s such a nerd. But he drew me, so I can’t complain. Looks like, by the title of this one, he wants me to talk to you guys about Deck Building. I’m going to be a little defiant though, and talk about something a little different… Building a Team! What do you mean that’s basically the same thing?


Okay so when you’re building a team in this game, it’s very important to know something. You basically don’t choose the cards. The cards choose you (yes that does sound like an old ancient proverb). ANYWAY, when you first pick up the starter pack you get a bunch of cards. You’ll get rare cards, normal cards, and items!


If you’re lucky to get the rare card of me…. Or any card that has to do with me, instantly add me to your team. I’m awesome and everyone loves me. I swear I do good attacks, and I’m also super handsome in my cop outfit. There is also a cool card with me and Frank. That one isn’t as good, because it has Frank on it.


SO! You have your items, you have your characters, where do you start? So if you’re playing against someone for Glory, as stated in the manual, you’re going to want the best possible grouping ever. It may take some practice for you to find out which cards work best together, but let me give you a few heads up.


When you’re going against friends who know the good cards, sometimes it’s a good idea to put some weaker cards that still do damage as your front lines. This is more of a mind game to your friend, making them keep their focus on the stronger cards in the field. Have at least one weaker character with a lot of health in your hand/deck if you’re working with more than two cards. Sometimes it pays off to be sneaky! Keep that in mind.

Healers are also good to have in your hand or deck. If you can find a card to absorb health it’s good to save that card for later. This way when everyone is struggling to keep their characters alive, provided they are ending with weaker cards, you’ll be taking health and slowly draining the competition.


Instant card kills are recognizable! So be careful. Be very very careful! If you’ve used an instant kill card on your friend multiple times on your friends, the second they see their (probably Truman’s) face that dog is going to get massacred. If you’re trying to go strong, or are playing a game with less cards, it may be a better time to do that. REMEMBER, IF YOU REVIVE ONE OF THESE GUYS, THEY GET TO KILL AGAIN! They are crazy.


Strangely enough it’s also good to have area of effect cards. Even if they do damage to your own card, they can have a mean pickup game! When you’re playing against the last few cards, this can easily wipe out the remaining cards. Use it early, and its guaranteed people will get annoyed and pick a fight with you quicker.  


Building a deck takes a lot of patience, and it’s usually better if you know how your friend plays. If you can watch them play a game or two, and see their strategy, it’ll be easier to plan against them. See they use a lot of instant kills? Stack your deck with reroutes. See they have characters with a lot of health? Pick characters that do a lot of damage. Keep your eyes open and try to always know what’s going on. Build a deck that you know will work, characters that have a good dynamic and work well with each other. Like me and any good looking girl card in the game. Please put me in a team with Sissy…


PRO TIP: If you have an item that allows you attack twice, and you have someone who can double a reroute, you can flip for the reroute… and then attack him with your other card. This will allow you to spread your attack, increase its power, and send it out to other players.


I’m done? Oh good! I’m going to try and star in my own social media comic. I’ll see you all later!

The First Attack

I have calculated all of the odds. No matter how I do the math, I keep coming to the same result. The game is changed vastly depending on the first attack. The start of the game is usually determined by the host. But be weary, it may be extremely casual to say “I will do the first attack” or even “You can do the first attack”, but it’s always best to have a finite way to determine the start of the game. Knowing how big the start of the game is, helps you determine how to start it.


I will break down each possible example of what could occur provided either you or your opponent get the first attack.


Scenario 1: Free for All 4 Players: You are up first and get to determine the first attack. The nature of the game forces you to always choose a target and the card you use. Due to this nature, you will have to announce the first person you will be attacking on the field, and which card you want to lead with. Being the first player that has to attack means you are opening the door to be attacked. Whether you like it or not, you are painting a target on your back regardless of who you hit first. The player you attack will more than likely be able to turn the crowd against you because you did the “hit first”. If you lead with a strong card, you are also putting that card at risk. If other players see you as a threat at the beginning of the game, it will be easier for them to choose their targets as their turns are reached. This game is not only a game of having the best cards, it’s also a game of strategy, and you have to be prepared for every situation.


Scenario 2: Free for All 3 Players: Your opponent goes first. This means that they have the unfortunate disadvantage of having to target another player at the beginning of the game. Painting a target on their back for subsequent players. The benefit they have is picking up the first item, which can give them advantage later in the game. If the opponent chose to attack you, you can very easily rebuttal and strike them back. Provided you don’t get attacked though, you can open the door for an even better strategy. You can work alongside their victim, and get the feel for the characters they have as well. This will allow you to get a good read on the room and have an understanding of who you are up against. If you have non-threatening cards you are more likely to not be attacked. This may also be a good excuse for you to slowly chip away at the health of the stronger characters on the field. Take advantage of every opportunity given.


Scenario 3: 1 v 1: In a one on one battle, you don’t have to worry about other combatants forming a mob mentality. You don’t have any other options, you are forced to attack your only opponent. It’s best to know who is in your attacker’s hand. If you get the first strike, and were able to analyze the cards they are using, you could be at a huge advantage. Since you will also be receiving the first item, the first move in a one on one battle is game changing. Provided the opponent gets the first attack in a one on one, you could be at a huge disadvantage. You might want to have a backup, or a strategy in-case of each situation.


Given those examples please be very careful how the first attacker is chosen. Be spatially aware of who your opponents are using at all times. You want to be able to take town the stronger characters, and be aware of the people purposefully using bad characters. If you are playing in a big crowd, it might be a good opportunity to go for a reroute. This will not paint a target on anyone’s back, will not cause vendettas through the game, and will give you the opportunity to see who is gunning for you.


… But no matter who is chosen the rest of the game will have consequences.

Introduction to Shranks Tips and Tricks

What’s up guys? It’s Alex here from Light Haven City, or what you guys call the “Outlawed Justice” Universe! As a vigilante college student, I thought I had seen it all. Clearly I was wrong, and we’re in some deep trouble. Our Universes have collided, and we need to find the best team to take down that Comet! While I’m not used to teaming up with cartoons, talking animals, villains, bird cops, and retail employees…. I need to do whatever I can to save our worlds.


Professor August and I have teamed up with some of the greatest minds across the universe to help you guys build the best team, find the best attacks, and use the best strategies to get that win.  This is for those of you who are serious about saving the world.

Remember, there are over 400 of us that you can use to help you duke it out. So finding the perfect combination, the best attacks, using us to our fullest potential, knowing when to strike, and knowing when to counter, can be very tough! Yeah you can just pick a few of us and hope for the best, but this is what you need if you want to ensure a victory more often.